The idea of making it the way you described seems cool, I'll certainly give it a shot You're absolutely right, I have no idea how could i have missed itĤ. Wow, thank you, that is some huge amount of suport, i really do appreciate it:ĥ. you'll need more than that, I'd suggest 4 cargo wagon wide. as you are unable to unload more than 1 cargo wagon each. Like I mentioned in #3, your set up is pretty limited by upto only 3 full lanes, if you plan on expanding and making more here, (which you'll need) I'd highly suggest creating a station dedicated to each materials instead of this hybrid station. and also that first beacon on each lane is actually affecting nothing, thus it doesnt actually do anything. off setting it by 1 tile means you'll be able to get 4 on each side. beacons should not be aligned perfectly with the assemblers, otherwise you'll only be able to get 3 affecting it on each side. those are some of the options to allow your machines to all be on one line while still keeping your beacons.Īnd finally, your beacon placement, you should off set them by 1 tile, you'll have 1 extra beacon affecting each of your machines. or you can use undergrounds to move your copper or iron along the line, then have an underground belt to output the circuits to go under the beacons and have your output on that side. I am guessing you did it this way because you couldn't think of way to get the green circuit belt out, well you can do a few things, if you stick with this stacker to stacker to insert the copper wire to assembler, this also makes it such that you have enough room to go down the middle with an underground belt and put an inserter there, this way you have the same design, except the greens are going to be going through underground belts. if you put all 3 of your machines down 1 single line, then the entire belt will be consumed and thus you wont be consuming only one side. You dont need the belt balancer at all, if only 1 side is being consumed, it just means you are feeding the machine more than it can use. you could unload from the otherside as well using a blue underground belt trick, which would then give you 3 full belts, this would support upto 14 machines, (4 on each line and you'll have excess materials, or 5 on each line, but you'll have the last ones not work at 100%) so your unloading station is not going to be suited to handle more than just 1 belt worth of assemblers. though it takes at least 4 inserters to saturate a blue belt. also you dont need a balancer at all, a single blue lane of materials can only support upto 4 sets of assembler 3 with your configuration, you're going to need more belts in order to feed more than 4 assemblers, so keeping them seperate is fine, just use a 3-3 balancer to make sure all 3 lanes are balanced properly. You should use your 3-1 balancers the moment it gets unloaded, push your factory back more to the left, or place the factory right under the unloading station, no need to do it this way as it just takes up way more space than needed. in my opinion, its not really that big of a deal but if you're going megabase going well over 1000 spm, then yea this would make sense. so you just gotta ask yourself if the extra space used is really worth saving 100 seconds. your method does save 100 seconds of unloading time, but it does use a lot more belt and a lot more space. using the T belt method does mean that usually only the last 2 are inserters are unloading most of the time, as the middle 4 are going to have no where to put materials, but this only happens if you are backed up like you are. I can understand why you choose this design to unload using the 3 belt method, to increase the unloading speed. thus you are unloading all of it without having the train get stuck there slowly unloading it when the chests are full. what this does is it will only allow the train to come here if there is enough space for a full wagon. this is the number because a cargowagon can only hold 40 stacks of an item, 6 combined chests has 48*6 = 288, so you do 288-40 which gives you 248, multiple this by the stack size, 100 in this case, and you get 24800. set the station to turn on when copper or iron is less than (<) 24,800. wire all 6 chests to the electric poles and then the pole to the station. you dont even need combinators at all since you're only dealing with 1 unloading bay per station. Lets start with your train signaling, its overly complex. so heres all the things I feel can improve and things I think you're worrying too much about. Yea, this seems a lot complex than it really needs to be, and you're right it is extremely not space efficient.
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